标题:TC2.0+graphics编的俄罗斯方块游戏
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yuleol
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TC2.0+graphics编的俄罗斯方块游戏

俄罗斯方块V1.0
游戏用四个方向键控制:
左右键分别左移一格,右移一格;
上键变形(顺时针调整方块方向);
下键方块直接落底!
空格键暂停,ESC键退出游戏;

windows2000+tc2.0+graphics.h下编译!

游戏存在一个严重的问题:
键盘中断直接采用TC库函数bioskey(),如果长按或
连续多次按一个键的话会导致其它按键严重滞后~~~这个问题
暂时没找到解决方法~如果有谁知道解决办法联系我!

附件里包含以下四个文件:

Egavga.bgi:TC的图形驱动
FK.jpg:游戏画面截图
fk.c:游戏源代码
fk.exe:编译后的游戏,双击可直接运行!

作者:yuleol E_mail:kuworm@126.com (2006.7.7)

bA4EP39G.rar (51.9 KB) TC2.0+graphics编的俄罗斯方块游戏



#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <bios.h>
#include <dos.h>
#define SPACE 0x3920
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define ESC 0x011b
#define WIDTH 12 /*定义容器宽度*/
#define HIGH 22 /*定义容器高度*/
#ifndef CLOCKS_PER_SEC
#define CLOCKS_PER_SEC 18
#endif
struct container{
int left;
int top;
int right;
int bottom;
int sign; /*记号,0表示空白,1表示墙*/
}lab[HIGH][WIDTH];/*定义大容器存储结构*/

struct nextcontainer{
int left;
int top;
int right;
int bottom;
int sign; /*记号,0表示空白,1表示墙*/
}next[6][6];/*定义下一个方块存储结构*/

int BOX[19][4][4]={
{
{2,2,2,2}, /*方块0*/
{0,0,0,0},
{0,0,0,0},
{0,0,0,0}
},{
{2,0,0,0},/*方块1*/
{2,0,0,0},
{2,0,0,0},
{2,0,0,0}
},{
{3,3,3,0}, /*方块2*/
{3,0,0,0},
{0,0,0,0},
{0,0,0,0}
},{
{3,3,0,0},/*方块3*/
{0,3,0,0},
{0,3,0,0},
{0,0,0,0}
},{
{0,0,3,0},/*方块4*/
{3,3,3,0},
{0,0,0,0},
{0,0,0,0}
},{
{3,0,0,0}, /*方块5*/
{3,0,0,0},
{3,3,0,0},
{0,0,0,0}
},{
{4,4,4,0}, /*方块6*/
{0,0,4,0},
{0,0,0,0},
{0,0,0,0}

},{
{0,4,0,0},/*方块7*/
{0,4,0,0},
{4,4,0,0},
{0,0,0,0}

},{
{4,0,0,0}, /*方块8*/
{4,4,4,0},
{0,0,0,0},
{0,0,0,0}

},{
{4,4,0,0}, /*方块9*/
{4,0,0,0},
{4,0,0,0},
{0,0,0,0}

},{
{5,5,5,0}, /*方块10*/
{0,5,0,0},
{0,0,0,0},
{0,0,0,0}
},{
{0,5,0,0}, /*方块11*/
{5,5,0,0},
{0,5,0,0},
{0,0,0,0}
},{
{0,5,0,0}, /*方块12*/
{5,5,5,0},
{0,0,0,0},
{0,0,0,0}
},{
{5,0,0,0}, /*方块13*/
{5,5,0,0},
{5,0,0,0},
{0,0,0,0}
},{
{6,6,0,0}, /*方块14*/
{0,6,6,0},
{0,0,0,0},
{0,0,0,0}
},{
{0,6,0,0}, /*方块15*/
{6,6,0,0},
{6,0,0,0},
{0,0,0,0}
},{
{0,7,7,0},/*方块16*/
{7,7,0,0},
{0,0,0,0},
{0,0,0,0}
},{
{7,0,0,0},/*方块17*/
{7,7,0,0},
{0,7,0,0},
{0,0,0,0}
},{
{8,8,0,0},/*方块18*/
{8,8,0,0},
{0,0,0,0},
{0,0,0,0}
}
};

int score,grade; /*定义分数和等级*/

/*初始化图形显示*/
int initialize(void)
{
int gdriver, gmode,errorcode;
gdriver=VGA;
gmode=VGAHI;
initgraph(&gdriver, &gmode, "");
errorcode = graphresult();
if (errorcode != grOk) /* an error occurred */
{
printf("Graphics error: %s\n", grapherrormsg(errorcode));
printf("Press any key to halt:");
getch();
exit(1); /* return with error code */
}
return 0;
}

void my_delay(unsigned long ms)
{ /*延时函数*/
double start_time = (double)clock() / CLOCKS_PER_SEC * 1000;
while ( (double)clock() / CLOCKS_PER_SEC * 1000 - start_time < ms ) ;
}

void showcontainer(int i,int j,int flag)
{/*显示容器函数*/
int sign;
if(flag==0)
sign=lab[i][j].sign;
else
sign=next[i][j].sign;
switch(sign)
{
case 0: setfillstyle(SOLID_FILL,LIGHTBLUE);break;
case 1: setfillstyle(SOLID_FILL,RED); break;
case 2: setfillstyle(SOLID_FILL,LIGHTCYAN);break;
case 3: setfillstyle(SOLID_FILL,BLUE);break;
case 4: setfillstyle(SOLID_FILL,GREEN);break;
case 5: setfillstyle(SOLID_FILL,DARKGRAY);break;
case 6: setfillstyle(SOLID_FILL,YELLOW);break;
case 7: setfillstyle(SOLID_FILL,MAGENTA);break;
case 8: setfillstyle(SOLID_FILL,LIGHTGREEN);break;
}
if(flag==0)
bar(lab[i][j].left,lab[i][j].top,lab[i][j].right,lab[i][j].bottom);
else
bar(next[i][j].left,next[i][j].top,next[i][j].right,next[i][j].bottom);
}


void initialcontainer()
{ /*生成容器函数*/
int i,j,leftx=10,topy=10,rightx=30,bottomy=30;
for(i=0;i<HIGH;i++)
for(j=0;j<WIDTH;j++)
{
lab[i][j].left=leftx+j*20;
lab[i][j].top=topy+i*20;
lab[i][j].right=rightx+j*20;
lab[i][j].bottom=bottomy+i*20;
lab[i][j].sign=0;
}
for(i=0;i<HIGH;i++)
{
lab[i][0].sign=1;
lab[i][WIDTH-1].sign=1;
}
for(j=0;j<WIDTH;j++)
{
lab[0][j].sign=1;
lab[HIGH-1][j].sign=1;
}
for(i=0;i<HIGH;i++)
for(j=0;j<WIDTH;j++)
showcontainer(i,j,0);
}
void initialnext()
{ /*初始化下一个方块的显示*/
int i,j,leftx=280,topy=30,rightx=300,bottomy=50;
for(i=0;i<6;i++)
for(j=0;j<6;j++)
{
next[i][j].left=leftx+j*20;
next[i][j].top=topy+i*20;
next[i][j].right=rightx+j*20;
next[i][j].bottom=bottomy+i*20;
next[i][j].sign=0;
}
for(i=0;i<6;i++)
{
next[i][0].sign=1;
next[i][6-1].sign=1;
}
for(j=0;j<6;j++)
{
next[0][j].sign=1;
next[6-1][j].sign=1;
}
for(i=0;i<6;i++)
for(j=0;j<6;j++)
showcontainer(i,j,1);
}

void showscore()
{/*显示分数和等及*/
char b[10],*p=b;
p=itoa(score,p,10);
setfillstyle(SOLID_FILL,BLUE);
bar(280,160, 400, 200);
moveto(290,170);
outtext("score:");
outtext(p);
p=itoa(grade,p,10);
moveto(290,185);
outtext("grade:");
outtext(p);
}

void shownext(int n)
{ /*显示下一个方块*/
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(BOX[n][i][j]!=0)
{
next[i+1][j+1].sign=BOX[n][i][j];
showcontainer(i+1,j+1,1);
}
else
{
next[i+1][j+1].sign=0;
showcontainer(i+1,j+1,1);
}
}

int checkbox(int n,int x,int y)
{ /*检查方块是否可以放置*/
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(BOX[n][i][j]!=0 && lab[i+x][j+y].sign!=0)
return 0;
return 1;
}

void showbox(int n,int x,int y)
{/*显示方块*/
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(BOX[n][i][j]!=0 && lab[i+x][j+y].sign==0)
{
lab[i+x][j+y].sign=BOX[n][i][j];
showcontainer(i+x,j+y,0);
}
}

void clearbox(int n,int x,int y)
{/*擦除方块显示*/
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(BOX[n][i][j]!=0)
{
lab[i+x][j+y].sign=0;
showcontainer(i+x,j+y,0);
}
}

void clearrow(int x)
{ /*删除一行*/
int i,j;
for(i=x;i>1;i--)
for(j=1;j<11;j++)
{
lab[i][j].sign=lab[i-1][j].sign;
showcontainer(i,j,0);
}
for(j=1;j<11;j++)
{
lab[1][j].sign=0;
showcontainer(i,j,0);
}
}

void checkrow(int x)
{/*检查是否一行已满*/
int i,n=0;
for(i=x;i<HIGH-1;i++)
if(lab[i][0].sign!=0 && lab[i][1].sign!=0 && lab[i][2].sign!=0 && lab[i][3].sign!=0 && lab[i][4].sign!=0
&& lab[i][5].sign!=0 && lab[i][6].sign!=0 && lab[i][7].sign!=0 && lab[i][8].sign!=0 && lab[i][9].sign!=0)
{
clearrow(i);
n++;
}
if(n!=0)
{
switch(n)
{
case 1:score+=100;break;
case 2:score+=200;break;
case 3:score+=400;break;
case 4:score+=800;break;
}
if(score%5000==0) grade++;
showscore();
}
}

void pause()
{/*暂停*/
setfillstyle(SOLID_FILL,BLUE);
bar(280,220, 400, 400);
moveto(280,230);
outtext("Press any key");
moveto(280,250);
outtext("to start...");
while(!bioskey(1));
bar(280,220, 400, 400);
moveto(280,230);
outtext("SPACE to pause");
moveto(280,250);
outtext("ESC to exit...");
}

int conversion(int n,int x,int y)
{ /*方块变形函数*/
int m;
switch(n)
{
case 0: m=1;break;
case 1: m=0;break;
case 2: m=3;break;
case 3: m=4;break;
case 4: m=5;break;
case 5: m=2;break;
case 6: m=7;break;
case 7: m=8;break;
case 8: m=9;break;
case 9: m=6;break;
case 10: m=11;break;
case 11: m=12;break;
case 12: m=13;break;
case 13: m=10;break;
case 14: m=15;break;
case 15: m=14;break;
case 16: m=17;break;
case 17: m=16;break;
case 18: m=18;break;
}
if(checkbox(m,x,y)==1)
return m;
else
return n;
}

int main(void)
{
int x,y,flag=1,n,next,key,keytemp;
initialize();/*初始化图形显示*/
score=0;
grade=1;
setbkcolor(LIGHTBLUE);
setcolor(RED);
initialcontainer();
initialnext();
moveto(290,15);
outtext("NEXT:");
showscore();
srand((int)time(0));
pause();
next=rand()%19;
while(flag==1)
{
x=1;
y=4;
n=next;
next=rand()%19;/*随机生成下一个方块*/
shownext(next);/*显示下个方块*/
flag=checkbox(n,x,y);
showbox(n,x,y);
while(flag==1)
{
if(bioskey(1))
keytemp=bioskey(0);
if(keytemp==ESC)
{
flag=0;
break;
}
if(keytemp==SPACE)
{
pause();
keytemp=0;
}
if(keytemp==UP || keytemp==DOWN || keytemp==RIGHT || keytemp==LEFT)
key=keytemp;
clearbox(n,x,y);
switch(key)
{
case UP: n=conversion(n,x,y);break; /*方块变形*/
case DOWN: while(checkbox(n,x+1,y)==1) x++; break; /*方块落到底部*/
case RIGHT: if(checkbox(n,x,y+1)==1) y=y+1;break; /*右移一格*/
case LEFT: if(checkbox(n,x,y-1)==1) y=y-1;break;/*左移一格*/
}
key=0;
keytemp=0;
if(checkbox(n,x+1,y)==1)
x=x+1;
else
{
showbox(n,x,y);
break;
}
showbox(n,x,y);
my_delay((11-grade)*30);
}
checkrow(x); /*检查是否一行已满*/
}
setfillstyle(SOLID_FILL,BLUE);
bar(280,220, 400, 400);
moveto(280,230);
outtext(" GAME OVER!");
moveto(280,250);
outtext("Press any key");
moveto(280,270);
outtext("to exit...");
sleep(2);
fflush(stdin);
getch();
closegraph();/*关闭图形显示*/
return 0;
}



cMvffeQZ.jpg (24.98 KB)
搜索更多相关主题的帖子: 俄罗斯方块 graphics 游戏 
2006-07-07 23:57
yuleol
Rank: 1
等 级:新手上路
帖 子:58
专家分:0
注 册:2005-12-10
得分:0 
jig提的意见不会,我昨天还在想可不可以在下落一格的时间内两次或多次响应键盘操作呢!~~

兴趣是我的源动力!
2006-07-08 14:39



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