我的想法是drawSincFunc()用来定义要画的曲线,myDisplay()通过对WorldWindow大小的变化实现缩放。
myInit()是一些初始化,最后是main。
现在的问题是显示出来的画面是白色的。。没有图像,所以把代码贴出来想问问大家这是什么原因。
程序代码:
#include "stdafx.h"
#include "glut.h"
#include <math.h>
void drawSincFunc() {
glBegin(GL_LINE_STRIP);
for (GLfloat x = -4.0; x<4.0; x += 0.1) {
GLfloat y = sin(3.14159*x) / (3.14159*x);
glVertex2f(x, y);
}
glEnd();
glFlush();
}
void myDisplay(void) {
float cx = 0.0, cy = 0.3; //center of the window
float H, W = 5.0, aspect = 7.143;
int NumFrames = 200;
glClear(GL_COLOR_BUFFER_BIT); //clear the screen
glViewport(0, 640, 0, 480); //set the viewport
for (int frame = 0; frame < NumFrames; frame++) {
glClear(GL_COLOR_BUFFER_BIT);
W *= 0.995;
H = W / aspect;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(cx - W, cx + W, cy - H, cy + H);
drawSincFunc();
}
}
void myInit(void) {
glClearColor(1.0, 1.0, 1.0, 0.0);
glColor3f(1.0f, 0.0f, 0.0f);
glPointSize(4.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 640.0, 0.0, 480.0);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 150);
glutCreateWindow(argv[0]);
myInit();
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}